Game programmer
dewakuneiei
Currently focused on Roblox Studio.
I write Luau for Roblox Studio: persistence, game loops, UI, and gameplay systems. I take on selective freelance scripting work and plugin-style tooling when it fits.

What I build
If you hire me for Roblox work, you get Luau scripting and systems engineering. Here is what I deliver, and what is out of scope.
Roblox scripting (Luau only)
- Server and client scripts in Studio
- RemoteEvents / Remotes when needed for replication
- ModuleScripts and clear project structure
- Code you can extend and hand off to another dev
Systems I typically build
- DataStore: saves, profiles, economy persistence
- Core loops: rounds, match flow, game rules
- Inventories, shops, and economy hooks
- Custom UI logic (ScreenGui, controllers, not art)
- Gameplay: combat, progression, horror / shooter flows
What I do not provide
- 3D modeling or level art
- VFX or particle authoring
- Character animation (rigs, keyframes, mocap)
- You supply assets; I wire and script them in experience
Showcase
Switch between itch.io releases and Roblox-focused work. Roblox is the primary lane for new commissions.
Roblox Studio work: live maps, system breakdowns on YouTube, and creator-store plugins.
View Roblox profile